Cricket has over 2.5 billion fans worldwide, but you would not know it from looking at the mobile gaming market. Most cricket games on phones have felt like an afterthought compared to what football or basketball titles offer. LightFury Games is building E-Cricket to address that gap, with a very high bar on quality, deep competitive gameplay, and true-to-sport authenticity. Here is everything you need to know.
What Is ECricket?
E-Cricket is a mobile-first AAA cricket game developed by LightFury Games, a Bengaluru-based studio. The company was founded in 2024 by former Unacademy CMO Karan Shroff, along with Anurag Banerjee and Tina Balachandran. The 100-member team had previously delivered work for EA and Ubisoft before turning to build their own IP.
In April 2026, LightFury secured $11 million in a pre-Series A round to accelerate development and expand live operations infrastructure ahead of the planned 2026 launch. What made the round stand out was who joined. MS Dhoni, Jasprit Bumrah, Hardik Pandya, Shreyas Iyer, Ravindra Jadeja, Tilak Varma, and Sai Sudharsan came in as strategic investors and will also appear as playable characters in the game.
ECricket Release Date
The eCricket game is scheduled to launch on iOS and Android in late 2026. The public beta is expected to go live in 2026 before the final build. Over 250,000 users have already signed up for early access ahead of the public launch. For those waiting on a console or PC version, LightFury has said eCricket is slated for a phased expansion to PC and console around 2027-28.
Platforms and Mobile Compatibility
The E-Cricket game will be available on Android via the Play Store APK and on iOS through the App Store. The developers are working to run this game for all devices as possible.
The technology powering the mobile experience is what makes this different from a standard phone game. Amazon GameLift Streams enables eCricket to run at 1080p resolution with 60 frames per second across devices, including computers, phones, tablets, and smart TVs, all through a web browser. That means the heavy processing happens server-side, which is why a game built on Unreal Engine 5 can run on a mid-range phone without melting it.
Graphics
ECricket is built on Unreal Engine 5 with a mobile-first approach, aiming to deliver high-fidelity visuals and realistic physics that closely mirror real-world match dynamics.
THE WAIT MAY BE WORTH IT. Players who attended the eCricket Super Fan Event got hands-on time with the game. Here are their honest first impressions.
According to attendees at the Super Fan Event, the graphics were the first thing that caught everyone’s attention. The pitch looked highly detailed, player models looked great, and the overall visual quality felt impressive even in the testing version. The stadiums felt genuinely alive. There was a lot to explore both inside and outside the stadium, and the level of environmental detail made the experience feel far more immersive than what you typically get from a mobile cricket title.
Gameplay
Batting Experience
Players at the Super Fan Event noted that batting in the eCricket game is completely different from what they were used to in other cricket games. It takes a little time to understand, but once you get comfortable, it feels unique and enjoyable. The game uses physics-led gameplay combined with strategic batting and bowling systems that authentically capture real-world styles and match dynamics.
Gameplay Feel
One consistent observation from testers was that eCricket is not a game you can master in a few minutes. You need time to get familiar with the mechanics and how the batting system works before you start playing shots confidently. A few bugs showed up during play sessions at the event, but given that this was a development build, attendees did not see that as a major concern. The gameplay was still enjoyable and left people excited about where the final version is headed.
The game also offers a progression-driven experience with evolving player journeys shaped by real-time decisions. On top of that, dynamic AI commentary and broadcast-style presentation ensure no two matches feel the same.
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Licensed Players and Esports
The eCricket game’s roster is one of its biggest selling points. Through a partnership with Winners Alliance and the World Cricketers’ Association, the game features over 700 officially licensed professional cricketers. The roster spans major cricketing nations, including Australia, New Zealand, England, Afghanistan, South Africa, West Indies, Zimbabwe, and more. International names like Chris Gayle, Joe Root, Ben Stokes, Kane Williamson, Pat Cummins, and Andre Russell are all confirmed.
eCricket will offer real-time matches, ranked play, and live tournament formats geared toward esports pros and competitive gamers.
Final Verdict from the Super Fan Event
Players who spent time with eCricket at the Super Fan Event came away genuinely impressed. The consensus was that the game takes time to click, but once the mechanics make sense, it becomes hard to put down. The graphics, pitch detail, stadium atmosphere, and the fresh approach to batting left a strong impression across the board.
Even in a development build with a few rough edges, the potential was easy to see. If the final version builds on what players experienced at the event, E-Cricket has a real shot at being the cricket game the sport has deserved for a long time.